The editor supports a wide range of features tailored for both novice and experienced developers, including: Intuitive Interface: Navigate through your project with ease using a user-friendly interface that provides access to all essential tools and functionalities. Advanced Rendering: Take advantage of high-performance rendering capabilities that bring your 3D models, environments, and animations to life with detailed textures, lighting, and shadows. Physics Engine: Implement realistic physics in your game, with support for collision detection, rigid body dynamics, and soft body physics. Scripting: Customize game mechanics and interactions using powerful scripting languages, allowing you to define behaviors, AI, and more. Asset Management: Organize and manage your assets efficiently, with support for importing and handling various file formats, including 3D models, textures, and sounds.
SummaryA comprehensive 3D Game Engine Editor designed to empower developers in creating immersive and visually stunning 3D games. With this, you gain access to a robust suite of tools that streamline the game development process, from initial concept to final deployment.
This 3D Game Engine was developed over seven months as our GAM300 at DigiPen Institute of Technology (Singapore).
-RTIS-
- Yin Shengkai (Technical Lead)
- Li Fengyun (Graphics Lead)
- Seow Kai Jun (Graphics Programmer)
- Desmond Peh Han Yong (Graphics Programmer)
- Jiang Aoyun (Programmer)
- Huang Wei Jhin (Gameplay Programme)
-IMGD-
- Chiok Wei Wen Gabriel (Producer)
- Jed Goh Yujie (Audio Programmer Lead)
- Tay Khai Tjong Dennys (Art Lead)
- Tan Ek Hern (Navmesh Lead)
-UXGD-
- Jerrold Wong Kheng Hang (Design Lead)
- Mark Wong Chun Kit (Sound and UI Design Lead)
-Artist (BFA)-
- Chang Ming Wei (Art Lead)
- Jason Loh Rui Jie (Texture & UI Art Lead)
- Ong Chee Yee (Environment & Rigging Lead)
Game Engine, Game Editor, 3D Game Engine
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